Bag of Holding

The Bag of Holding plugin 

Bag of Holding Features

Allows players to store items in portable bags

Allows limiting the number of bags players can use at once

Allows placing bags into storage containers, with limits

Allows placing bags inside other bags, with limits

Allows restricting which items can go inside bags

Allows players to upgrade bags linearly

Allows using Economics and Server Rewards for purchasing bag upgrades

Allows players to recycle bags

Allows items to be pulled into bags automatically

Allows unlimited types of bags to be defined, each with different appearance, capacity and rules

Allows players to open and switch bags quickly via a UI

Allows players to create custom key binds to open and close bags

Allows creating bags that are preloaded with items from Kits

Allows bags to be placed in wearable slots, including the backpack slot

Allows a visual backpack to be displayed while the player is wearing a bag

Quick start

Give yourself a bag

Grant the bagofholding.givebag permission to an administrator role. For example, run the command o.grant group admin bagofholding.givebag.

Give yourself a bag with the command boh.givebag generic.small (replace with your in-game name). By default, this bag has 18 slots, and can hold any type of item, but it cannot hold other bags (unless those other bags are empty).

Click on the bag in your inventory and click the “Open Bag” button. This will display the bag container in the loot panel, allowing you to place items into the bag.

Upgrade the bag

Grant the bagofholding.upgrade.generic.small permission to an appropriate role. For example, run the command o.grant group default bagofholding.upgrade.generic.small.

Open the bag.

Click the “Upgrade” button.

Click the “Purchase upgrade” button (costs 300 scrap by default). This will upgrade the bag capacity to 24 slots, and it will change the bag’s appearance.

Note: Every bag has a separate permission which determines whether players can upgrade that specific type of bag. If you intend to allow players to upgrade bags, you will have to grant quite a few different permissions. We suggest using a permissions manager UI plugin for this.

Enable gather mode

Set Gather mode -> Enabled to true in the config.

Reload the plugin.

Open the bag.

Click the “Gather: Off” button so that it changes to “Gather: On”. This will show a flame icon on the bag, indicating that it is in gather mode.

Drop and pick up an item. You will see the item get pulled into the bag automatically.

Add bags to loot tables

Note: If you are using a dedicated loot plugin to add bags to loot tables, this built-in feature might not work. For best results, configure your dedicated loot plugin to spawn bags instead.

Set Loot spawns -> Enabled to true in the config.

For testing, set the spawn chance for one type of bag to 100.0 for the assets/bundled/prefabs/radtown/crate_normal.prefab container prefab.

Reload the plugin.

Spawn some containers to confirm that they can spawn bags in them. For example, run the command spawn crate_normal in the client F1 console while aiming at the ground, and look for a bag in the container.

If none of the loot containers are spawning with a bag in them, then you are probably using a loot plugin which is conflicting, in which case you may need to configure loot spawns in your dedicated loot plugin.

Once you have confirmed that this feature is working on your server, configure the spawn chances to your liking.

Once you have configured the spawn chances to your liking, you can use the bagofholding.spawnloot command to spawn bags into existing loot containers according to the config. You can also remove all bags from loot containers using the bagofholding.clearloot command if you accidentally added too many.

Realistic backpacks

If you want to allow backpacks to be usable only in the backpack slot, along with a 3D visual backpack model, proceed with the following steps.

Set Wearable bags -> Allow wearing bags in the backpack slot to true in the config. This allows players to equip a bag in the backpack slot.

Set Visual backpack -> Display while a bag is worn in the backpack slot to true in the config. This causes the visual backpack model to appear when the player is wearing a bag in the backpack slot.

Set Player wearable bag limits -> Enabled to true in the config. This causes the player wearable inventory to have different bag limits than the rest of the player inventory.

Set Player wearable bag limits -> Default limits -> Max total bags to 1 in the config. This allows players to wear at most one non-empty bag. Technically, this number could be set higher and it wouldn’t matter, as long as you don’t permit bags to be worn in other slots, since there is only one backpack slot.

Set Player bag limits -> Default limits -> Max total bags to 0 in the config. This prevents players from placing non-empty bags in their main/belt inventory.

Reload the plugin.

Change bag theme

By default, bags use fantasy-themed skins. Alternatively, you may choose leather-themed or tactical-themed skins. You may also choose between colored chevron icons (default) and colored circle icons which are larger and therefore easier to see. Bag skins can be directly changed in the config, but for first time users, this plugin provides multiple commands to help you edit the config in bulk.

To change the bag theme, run the command boh.settheme . For example, boh.settheme tactical_chevrons. This command will update the skin IDs in the config and update existing bags in your server to the appropriate theme. Available themes are: fantasy_chevrons, fantasy_circles,leather_chevrons,leather_circles, tactical_chevrons, tactical_circles. This command works best when using a freshly generated config. If you have significantly altered the config (i.e., changed the number of bags per category), then you may have to use a lower level command such as boh.setskins, or manually update the config.

In addition to the skins assigned to the preset themes which include 6 variations (no icon, light blue, green, yellow, orange, blue), there are 5 additional colors available (gray, white, black, red, pink). See the “Alternative bag skins” section for a list of all 400+ skins. Additionally, you can create your own skins and add them to the configuration.

Some servers provide multiple themes at once, allowing players to use whichever style they prefer. To do this, you first need to define the alternative themes in the config. To add alternative themes, you can run the command boh.addtheme . Note: The fantasy_chevrons, leather_chevrons and tactical_chevrons themes are already included in the default config (as of v1.9.0), so you don’t need to run this command if those are the only themes you care about, unless you are using a config from a prior version. Once the config is updated, you will then have to provide the alternative skins to your players somehow, such as via kits, vending machines, shop plugins, crafting plugins, loot plugins, etc. The boh.givebag command has an optional parameter to designate which skin to apply, which some servers use for integration with custom shops.

In addition to changing bag skins, you may also want to change the skin displayed on the belt icon via UI settings -> Belt button -> Display skin ID in the configuration. For reference, the default generic.small bag skins are 2824115881 (fantasy), 2831029422 (leather), and 2828573095 (tactical).

How it works

How players obtain bags

Bags are simply skinned large halloween loot bags (short name: halloween.lootbag.large, item ID: 479292118). Any plugin that can create skinned items can be used to make bags available on your server. For example, bags can be distributed via kits, vending machines (via Custom Vending Setup), shop plugins, crafting plugins, loot plugins (e.g., Alpha Loot), and more. The plugin also has native support for adding bags to loot containers, and provides the command boh.givebag for use by admins or plugins.

How players open bags

Players can open bags multiple ways.

“Open Bag” button: When a player clicks on a bag item, they will see the “Open Bag” button appear next to the “Drop” button. Clicking the “Open Bag” button will open the bag container on the right side of the inventory, the same as opening a storage container.

Extra belt button: Players with a bag in their inventory will see a bag button next to their belt. Clicking that button will open the first bag in their inventory (via the bag.open command). Requires “UI settings” -> “Belt button” -> “Enabled”: true in the config. This is enabled by default. Subsequent presses of that button will cycle through the remaining bags in the player’s inventory.

Custom key binds: Players may bind commands such as bag.open, bag.next, and bag.prev to keys for quick access. See the “Commands” section for a complete list of available commands and how they function.

Tip: Players can also move items into a bag without even opening it, by simply dragging and dropping items directly onto the bag.

Bag limits

As a balancing mechanism, you can limit how many bags a given player or container can use at once. Empty bags can be placed almost anywhere, but bags with contents will count toward a limit. When that limit is reached, empty bags in the same container will become locked and unable to receive items. The default configuration of the plugin allows players to use up to 3 bags at a time in their inventory, with 0 bags in their backpack (Backpacks plugin on uMod), and 0 bags in storage containers.

To configure bag limits for player inventories, see Player bag limits in the config. To configure bag limits for Backpacks, see Backpack bag limits in the config. To configure bag limits for storage containers, see Default container bag limits and Container bag limits by prefab in the config. If desired, you can assign bag limits according to player permission.

Bag upgrades

Each bag profile may define an upgrade target, dictating which bag profile it can be upgraded to. While a player is looting a bag, if they have permission to upgrade that bag, they will see an “Upgrade” button. Clicking that button will display the cost, as well as what the bag will be upgraded to, allowing the player to confirm the purchase if they have sufficient funds.

Tip: One immersive upgrade technique is to set the upgrade cost to another instance of the same bag, to make it so players have to combine bags together to produce a better bag.

Bag recycling

Each bag profile may define a set of ingredients that it will recycle into when processed by a recycler. Each bag can recycle into as many ingredients as you want, each with an optional skin ID.

Tip: One immersive recycling technique is to configure larger bags to recycle into smaller bags (possibly multiple). This technique can be used to allow players to effectively reverse bag upgrades, as well as to split larger bags into smaller bags that the player can then upgrade independently.

Wearable bags

To free up main inventory space, you can enable players to carry bags in their wearable inventory slots. To enable, see Wearable bags in the config. Note: Wearing a bag will only display the visual backpack if the visual backpack is also enabled.

Visual backpack

To increase immersion, you can display a visual backpack while a player is wearing a bag. To enable, see Visual backpack in the config.

Gather mode

To optimize player looting, players can enable gather mode for each bag. While gather mode is enabled, any item that gets added to the bag’s parent container will automatically be moved into the bag if possible. For example, if you have a Food & Medical bag in your inventory, and that bag is in gather mode, picking up a food or medical item (or moving such an item from a container to your inventory) will automatically move that item into the bag if there is space.

Notes:

Gather mode can be enabled by setting Gather mode -> Enabled to true in the config

Bags which have gather mode enabled will display a flame icon to easily identify them

Throwing a bag onto the ground will automatically toggle off gather mode

Gather mode only moves newly added item stacks, so existing item stacks will be ignored, even when replenished

When multiple bags are in gather mode, the plugin will attempt to add items to bags according to their order in the container

When nesting bags and enabling gather mode at multiple levels, new items will recursively be moved to child bags until they cannot be moved further

Kit bags

A kit bag is a type of bag that only allows players to remove items from the bag, but not add items. Kit bags are intended to be used as a mechanism to give players multiple items at once, without requiring that the player initially have the inventory space to hold all the items, since the player only needs to be able to hold the bag itself. Also, for convenience, once a kit bag has been emptied, the bag will automatically delete itself since it is no longer useful at that point (since players cannot place items in it).

How to redeem a kit as a bag:

If you have already created a kit via the Rust Kits plugin on uMod, you can give that kit to a player as a bag. That means the player will receive a bag item that is filled with the contents of that kit. To give a player a kit as a bag, simply run the command boh.givekitbag kitbag.red.locked , where should be replaced with a player name or steam ID, and should be replaced with the name of the kit. You may replace kitbag.red.locked with the name of a different locked kit bag if you want. Note: If running this command as a player (as opposed to in the server console or via another plugin), ensure you first have the bagofholding.givekitbag permission (caution: only grant that permission to trusted administrators).

Tip: If you want to allow players to store items in a bag that is redeemed this way, then simply use a bag profile which has the “Allow player item input” config option set to true.

How to add a kit bag to a kit:

The Rust Kits plugin on uMod supports bags with items in them. If you want to allow players to redeem kits that contain bags with items in them, simply create a bag, add the items you want, then create a kit from your inventory. Note: Players will not be able to see the contents of the bag from the Kits UI, so it will be a mystery to the player until they have redeemed the kit, though the Kits plugin might be updated in the future to allow inspecting bag contents.

If you want to add a bag to a kit, but don’t want to allow players to use the bag as storage, follow the below steps create a kit bag.

Give yourself an unlocked kit bag with the command boh.givebag kitbag.red.unlocked, where should be replaced with your user name or steam ID.

Place items in the bag.

Ensure you have the bagofholding.upgrade.kitbag.red.unlocked permission. Note: If you gave yourself a different color bag, the permission you must grant will be different. Caution: Only grant that permission to administrators who will be creating kits.

Use the “Upgrade” feature to transform the bag into a kitbag.red.locked bag, which makes it so players can no longer add items to the bag.

Use the Kits plugin to create or update the kit from your inventory.

If you want to edit the bag contents, but don’t want to do it from scratch, follow the below steps.

Redeem the kit.

Ensure you have the bagofholding.upgrade.kitbag.red.locked permission. Note: If this is a different color bag, the permission you must grant will be different. Caution: Only grant that permission to administrators who will be creating kits.

Use the “Upgrade” feature to transform the bag into a kitbag.red.unlocked bag.

Update the items in the bag.

Use the “Upgrade” feature to transform the bag back into a kitbag.red.locked bag, which makes it so players can no longer add items to the bag.

Use the Kits plugin to update the kit from your inventory.

Permissions

Admin permissions

bagofholding.manageloot — Allows running the commands boh.spawnloot and boh.clearloot.

bagofholding.stats — Allows running the command boh.stats.

bagofholding.listbags — Allows running the command boh.listbags.

bagofholding.listcontainers — Allows running the command boh.listcontainers.

bagofholding.config — Allows running the commands boh.setskins, boh.addskins, boh.settheme and boh.addtheme.

bagofholding.givebag — Allows running the command boh.givebag .

bagofholding.givekitbag — Allows running the command boh.givekitbag .

Limit permissions

Depending on how you have configured the plugin, there will be additional permissions following the pattern bagofholding.limit.., one for each limit permission profile. The plugin comes with the following limit profiles by default.

bagofholding.limit.player.unlimited — Allows the player to store unlimited bags in their inventory.

bagofholding.limit.wearable.unlimited — Allows the player to wear unlimited bags. This permission, and other bagofholding.limit.wearable.* permissions won’t exist unless you enable Player wearable bag limits in the config. Otherwise, the wearable container will share bag limits with the rest of the player inventory.

bagofholding.limit.backpack.unlimited — Allows the player to store unlimited bags in their backpack (Backpacks plugin on uMod).

bagofholding.limit.container.unlimited — Allows the player to store unlimited bags in storage containers that they deploy.

You can define additional limit profiles in the Player bag limits, Player wearable bag limits, Backpack bag limits, Default container bag limits and Container bag limits by prefab sections of the config.

Note: When adding container bag limits by prefab, the permission will look like bagofholding.limit.container…

Upgrade permissions

Each bag profile that is configured with a valid upgrade target will generate a permission following the pattern bagofholding.upgrade.. Granting that permission allows players to upgrade that type of bag. For example, the bagofholding.upgrade.generic.small permission allows players to upgrade generic.small bags to generic.medium bags. We suggest using a permissions manager UI plugin to discover and grant bag upgrade permissions.

Commands

This plugin provides both chat and console commands using the same syntax. When using a command in chat, prefix it with a forward slash: /.

Admin / server commands

boh.spawnloot — Spawns loot in loot containers throughout the map. Intended for first-time setup, since enabling loot spawns in the config will only add bags to loot containers that spawn while the plugin is loaded.

boh.clearloot — Removes bags from all loot containers. Intended for first-time setup in conjunction with the boh.spawnloot command.

boh.stats — Prints an overview of how many bags are present on the server. Note: Some bags may not show up in the results if another plugin has deleted them and backed up their data on disk (for example, bags inside player Backpacks if the player is not connected or has not opened their Backpack during this play session).

boh.listbags — Prints a table view in console, showing all of the bag profiles defined in the config, matching the keyword filter if provided. Requires the bagofholding.listbags permission.

boh.listcontainers — Prints all container prefabs in the game. Requires the bagofholding.listcontainers permission.

boh.setskins — Updates the primary skin of all bag profiles in the specified category. The exact number of skins you supply must match the number of bags in the specified category. For example, if there are 7 bag profiles in the generic category (one for each size), then you can use this command with 7 distinct skins to update the config for all of those bag profiles at once. The first bag profile will be given the first skin, the second bag profile will be given the second skin, and so on. In addition to updating the config for you, this will change all the currently known bags on the server, which have the affected bag profiles, to use the specified skins, saving you the trouble of having to recreate the bags. This command will ensure that the specified skins are made the primary skins of the affected bag profiles.

boh.addskins — Adds the specified skins as secondary skins to all bag profiles in the specified category. The first bag profile will be given the first skin, the second profile will be given the second skin, and so on. Similar to the boh.setskins command, this will update the config, but will not update the skins of existing bags on your server.

boh.settheme — Updates the primary skin of the preset bag categories (bagofholding, generic, armor_clothing, food_medical, items_construction, resources_components, weapons_tools) to the specified theme.

Valid themes: fantasy_chevrons, fantasy_circles,leather_chevrons,leather_circles, tactical_chevrons, tactical_circles.

Note: If the config has significantly changed (i.e., if any of the preset bag categories no longer have exactly 7 bag profiles), this command will not work, but you can alternatively use boh.setskins or manually update the config.

boh.addtheme — Like boh.settheme, but instead of changing the primary skin of the affected bag profiles, this will only add the specified theme as secondary skins.

boh.givebag — Creates a stack of bags and gives it to the specified player. Requires the bagofholding.givebag permission. If the bag has multiple skins defined, you can specify which one via the skin-index argument. For example, boh.givebag Somebody generic.small 1 3 to give one bag with the 3rd skin applied. The amount and skin index parameters are optional, both defaulting to 1.

boh.givekitbag — Creates a bag, populates it with the specified kit (from the Kits plugin on uMod), then gives it to the specified player. Requires the bagofholding.givekitbag permission.

Player commands

bag.open — Depending on the context, this command will either open the first unlocked bag in your inventory, open the next bag in your inventory, or close your inventory if no more bags are found.

bag.next — Like bag.open, but will continuously cycle bags rather than closing your inventory when no more bags are found.

bag.prev — Like bag.next, but will start at the end of your inventory, and will cycle bags in reverse order.

Configuration

The settings and options can be configured in the BagOfHolding file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors.

General settings

Wearable bags — Determines whether players can place bags in their wearable inventory slots. Disabled by default. Enabling this will incur a very minor performance cost.

Allow wearing bags in the backpack slot (true or false) — Determines whether players can wear bags in the backpack/parachute slot. Default: false.

Allow wearing bags in non-backpack slots (true or false) — Determines whether players can wear bags in non-backpack slots. Default: false.

Visual backpack — Determines whether the visual backpack will be displayed on players while wearing a bag. Enabling this will incur a minor performance cost.

Display while a bag is worn in the backpack slot (true or false) — Determines whether the visual backpack will be enabled while the player is wearing a bag in their backpack slot. Default: false. You should set Wearable bags -> Allow wearing bags in the backpack slot to the same value that you set here.

Display while a bag is worn in a non-backpack slot (true or false) — Determines whether the visual backpack will be enabled while the player is wearing a bag in a non-backpack slot. Default: false. You should set Wearable bags -> Allow wearing bags in non-backpack slots to the same value that you set here.

Gather mode

Enabled (true or false) — Determines whether players can toggle gather mode on bags. While gather mode is enabled for a given bag, any item that gets added to the bag’s parent container will automatically be moved into the bag if possible. Default: false.

Enable stack improvements (true or false) — Determines whether the plugin will attempt to auto stack bags when dropping them onto each other in the player inventory (as long as the destination bag is not currently open). Default: true. Setting to false will improve performance. Note that dropping a bag with contents onto an empty bag will never stack them; the empty bag must be dropped onto the bag that has contents.

Dropped bag item settings

Dropped bag item settings — Determines the behavior of dropped bag items.

Enable dropped bag buoyancy (true or false) — Determines whether dropped bag items will float in water. Default: true.

Enable opening dropped bags while at bag limit (true or false) — Determines whether attempting to pick up a bag will actually open the bag instead, if the player cannot carry the bag due to their current bag limits. Default: true.

Auto equip dropped bags while at bag limit (true or false) — Determines whether attempting to pick up a bag will attempt to equip it in a wearable slot instead, if the player cannot carry the bag in their main inventory due to their current bag limits. Default true. This feature only applies while bags are configured to be wearable.

Minimum despawn time (seconds) — Determines the minimum time (in seconds) before a dropped bag item will despawn. This option also affects the despawn time of dropped backpacks that contain bag items. Note: The despawn time of bags will also take into account the despawn time of items within them. Default: 1800 (30 minutes).

UI settings

UI settings

Belt button — Determines the display of the button next to the player’s belt. By default, the button appears on the right side of the belt. The button will only appear if you have at least one bag in your inventory. Clicking the button will open the first bag in your inventory via the bag.open command.

Enabled (true or false) — Determines whether the belt button is displayed. Default: true.

Only show while bags are worn (true or false) — Determines whether bags must be worn in order to display the belt button.

OffsetX — Determines where the belt button is displayed, relative to the bottom center of the screen. Set to 185.0 to place the button on the right side of the belt. Set to -263.0 to place the button on the left side of the belt. Default: 185.0.

Display skin ID — Determines the skin ID displayed on the belt button. Default: 2824115881 (the fantasy style generic.small bag).

Loot interface — Determines the display of the loot panel while the player has a bag open.

Enable back button (true or false) — Determines whether a back button is displayed when the player is looting a bag that is inside another container. Clicking the back button will switch the loot interface to the bag’s parent container. Default: true.

Bag selector — Determines the display of the bag selector. While looting a bag, the bag selector will display an icon for each lootable bag in the bag’s parent container, allowing for 1-click access to other bags. The bag selector also displays a vertical progress bar to indicate how full each bag is. The bag selector automatically resizes depending on how many bags need to be displayed. The default settings allow a maximum of 10 bags to be displayed.

Enabled (true or false) — Determines whether the bag selector is displayed. Default: true.

Max width — Determines how much space the bag selector can use. By default, it can take up to 5 inventory slots worth of space, but that may cause the “LOOT” text to overlap the bag selector for players using non-English languages. If your players are seeing overlap, consider reducing this value. Default: 310.0.

Min bag size — Determines the minimum size (height and width) of each bag displayed in the bag selector. When many bags are displayed, each bag icon will be no smaller than this value. Default: 29.0.

Max bag size — Determines the maximum size (height and width) of each bag displayed in the bag selector. When few bags are displayed, each bag icon will be no larger than this value. Default: 58.0.

Effects

Effects

Open effect — Determines the effect played when a player opens a bag. Only the player that opens the bag will witness this effect, so it will not give away their location. Default: “assets/prefabs/deployable/small stash/effects/small-stash-deploy.prefab”. Set to “” to disable the effect. Disabling effects will improve performance.

Upgrade effect — Determines the effect played when a player upgrades a bag. Only the player that upgrades the bag will witness this effect, so it will not give away their location. Default: “assets/prefabs/misc/halloween/lootbag/effects/silver_open.prefab”. Set to “” to disable the effect. Disabling effects will improve performance.

Loot spawns

Loot spawns — Determines which loot containers bags may spawn in. This feature is disabled by default. As an alternative to using this feature, you might want to use a dedicated loot plugin to spawn bags, by designating that the loot plugin should spawn a large halloween loot bag (short name: halloween.lootbag.large, item ID: 479292118) with an appropriate skin ID from the Bag profiles section of the config.

Enabled (true or false) — Determines whether this plugin will attempt to add bags to loot containers. Default: false.

Bag spawn chance percent by prefab — Determines the probability (0.0 to 100.0 percent) of bags spawning in loot containers, according to the prefab of the loot container. For each type of loot container, you may define the spawn chance for each bag profile. To see which container prefabs this can accept, run the command boh.listcontainers (requires the bagofholding.listcontainers permission).

Bag limits

Player bag limits — Determines how many non-empty bags that players can hold in their inventory at once. This applies to the entire player inventory, including the wearable container, unless Player wearable bag limits is enabled, in which case limits for the wearable container is configured separately.

Default limits — These limits apply to all players, except those who have been granted a permission from Bag limits by permission.

Max total bags — See below.

Max bags by category name — See below.

Bag limits by permission — List of bag limits which override the defaults.

Permission suffix — Determines the permission generated, following the pattern bagofholding.limit.player.. For example: bagofholding.limit.player.unlimited. You may define unlimited bag limit profiles, but at most one will be assigned to each player. Limit profiles toward the end of the list have highest priority.

Max total bags — See below.

Max bags by category name — See below.

Player wearable bag limits — Determines how many non-empty bags that players can wear.

Enabled — Determines whether wearable limits are separate from Player bag limits. While true, limits defined in this section apply to the wearable container, and limits defined in Player bag limits apply only to the rest of the player inventory. While false, limits defined in this section have no effect.

Default limits — These limits apply to all players, except those who have been granted a permission from Bag limits by permission.

Max total bags — See below.

Max bags by category name — See below.

Bag limits by permission — List of bag limits which override the defaults.

Permission suffix — Determines the permission generated, following the pattern bagofholding.limit.wearable.. For example: bagofholding.limit.wearable.unlimited. You may define unlimited bag limit profiles, but at most one will be assigned to each player. Limit profiles toward the end of the list have highest priority.

Max total bags — See below.

Max bags by category name — See below.

Vanilla backpack bag limits — Determines how many non-empty bags that vanilla backpacks can hold (while equipped or while dropped on the ground).

Enabled — Determines whether vanilla backpack bag limits are determined by this section or by Default container bag limits -> Default limits. While true, limits defined in this section apply to vanilla backpacks. While false, limits defined in this section have no effect, and vanilla backpacks will follow the rules defined for default container limits.

Default limits — These limits apply to all backpacks. There is not currently a way to override this for players with permission.

Max total bags — See below.

Max bags by category name — See below.

Backpack bag limits — Determines how many non-empty bags that players can hold in their backpack at once (Backpacks plugin on uMod).

Default limits — These limits apply to all players, except those who have been granted a permission from Bag limits by permission.

Max total bags — See below.

Max bags by category name — See below.

Bag limits by permission — List of bag limits which override the defaults.

Permission suffix — Determines the permission generated, following the pattern bagofholding.limit.backpack.. For example: bagofholding.limit.backpack.unlimited. You may define unlimited bag limit profiles, but at most one will be assigned to each player. Limit profiles toward the end of the list have highest priority.

Max total bags — See below.

Max bags by category name — See below.

Default container bag limits — Determines how many non-empty bags can be placed into storage containers. Can be overriden for specific container prefabs via Container bag limits by prefab.

Default limits — These limits apply to all storage containers, except those owned by players who have been granted a permission from Bag limits by permission.

Max total bags — See below.

Max bags by category name — See below.

Bag limits by permission — List of bag limits which override the defaults.

Permission suffix — Determines the permission generated, following the pattern bagofholding.limit.container.. For example: bagofholding.limit.container.unlimited. You may define unlimited bag limit profiles, but at most one will be assigned to each player. Limit profiles toward the end of the list have highest priority.

Max total bags — See below.

Max bags by category name — See below.

Container bag limits by prefab — Determines how many non-empty bags can be placed into storage containers, by container prefab, superseding Default container bag limits. See below for an example.

[full_prefab_path] — For each prefab you want to define limits, you will need to define a new subsection with the full prefab path, then declare the bag limit definition under that section.

Default limits — These limits apply to all storage containers with this prefab, except for those owned by players who have been granted a permission from Bag limits by permission.

Max total bags — See below.

Max bags by category name — See below.

Bag limits by permission — List of bag limits which override the defaults for this prefab.

Permission suffix — Determines the permission generated, following the pattern bagofholding.limit.container… For example: bagofholding.limit.container.locker.deployed.unlimited. You may define unlimited bag limit profiles, but at most one will be assigned to each player. Limit profiles toward the end of the list have highest priority.

Max total bags — See below.

Max bags by category name — See below.

Every bag limit profile has the following options.

Max total bags — Determines how many total non-empty bags (of any category) are allowed.

Max bags by category name — Determines how many non-empty bags of each category are allowed. This references the optional Category name property of each bag profile. For example, if you set this to { “resources_components”: 2 }, players will be able to hold at most 2 Resources & Components bags.

Example Container bag limits by prefab:

"Container bag limits by prefab": {
    "assets/prefabs/deployable/locker/locker.deployed.prefab": {
        "Default limits": {
            "Max total bags": 0,
            "Max bags by category name": {}
        },
        "Bag limits by permission": [
            {
                "Permission suffix": "unlimited",
                "Max total bags": -1,
                "Max bags by category name": {}
            }
        ]
    }
},

Bag content rulesets

Bag content rulesets — This section allows you to determine which items can be placed inside bags. It also allows you to define limits for bags inside bags. Each bag profile can refer to a content ruleset that you define in this section, to determine what is allowed in that type of bag. This design allows you to define a ruleset once, and reference it in many bag profiles.

Name — The name of the ruleset. Once you have defined this ruleset, you can assign it a specific bag profile by going to the Bag profiles section of the config and setting the Contents ruleset option to this ruleset name.

Allowed item categories — Determines which categories of items are allowed to be placed into bags that use this ruleset. Allowed values: All, Ammunition, Attire, Common, Component, Construction, Electrical, Favourite, Food, Fun, Items, Medical, Misc, Resources, Search, Tool, Traps, Weapon. Any item within allowed categories may be forcibly disallowed by specifying its short name in Disallowed item short names, or by specifying its skin ID in Disallowed skin IDs.

Disallowed item categories — Determines which categories of items are disallowed from being placed into bags that use this ruleset. This option is useful if you want to allow most categories, with explicit denial of specific categories. Note: For this option to work, you’ll also need to set Allowed item categories to [“All”]. Any item disallowed this way can be forcibly allowed by specifying its short name in Allowed item short names, or by specifying its skin ID in Allowed skin IDs.

Allowed item short names — Determines which items are allowed to be placed into bags that use this ruleset, in addition to the categories specified in Allowed item categories. Any item allowed this way can be forcibly allowed by specifying its skin ID in Disallowed skin IDs.

Disallowed item short names — Determines which item short names are disallowed from being placed into bags that use this ruleset. Any item disallowed this way can be forcibly allowed if its skin ID is specified in Allowed skin IDs.

Allowed skin IDs — Determines which skin IDs are allowed to be placed into bags that use this ruleset. By default, all skin IDs are allowed, as long as the item is allowed via Allowed item categories or Allowed item short names. This option is useful for allowing specific skins of specific items that are not otherwise allowed. For example, if you want a specific bag to only be able to hold other bags (and no other items), simply set this option to the list of bag skin IDs, and leave all of the other options blank.

Disallowed skin IDs — Determines which skin IDs are disallowed from being placed into bags that use this ruleset. This option is useful for disallowing specific skins of specific items that are otherwise allowed via Allowed item categories or Allowed item short names.

Bag limits — Determines how many non-empty bags can fit inside this bag.

Max total bags — See the section on bag limits.

Max bags by category name — See the section on bag limits.

Order of precedence: Disallowed skin IDs > Allowed skin IDs > Disallowed item short names > Allowed item short names > Disallowed item categories > Allowed item categories.

Bag profiles

Bag profiles — This section defines every type of bag. For an item to function as a bag, it must be a large halloween loot bag (short name: halloween.lootbag.large, item ID: 479292118) with a skin ID from this section.

Name — The short name of the bag. This must be unique. The bag profile name is used by various features of the plugin, including bag limits, bag upgrades, upgrade permissions, loot spawns, the bagofholding.givebag command, developer hooks, and the developer API.

Skin IDs — Determines the skin IDs associated with this bag profile. Any halloween.lootbag.large item that has one of these skin IDs will be considered a bag controlled by this plugin and will use this profile. You can associate as many skin IDs per bag profile as you want. By default, most bag profiles will have three skins in the config, for fantasy, leather and tactical themes, in that order.

Defining multiple skin IDs allows you to provide multiple themes of bags to players, letting them choose which they prefer, as long as you provide players with a means to get the alternative skins.

The first skin ID is considered the primary skin ID, and will be used when creating a bag for loot spawns, when giving a bag via the boh.givebag command (unless the skin index parameter is supplied), and when other plugins create bags via API methods.

When a bag is upgraded, if the target bag profile has multiple skin IDs defined, the new skin ID will be selected according to the order in the list of skin IDs. For example, if the bag’s current profile lists three skin IDs, and the current skin is second, then the upgraded bag will use the second skin ID in the target profile. If there is no corresponding skin in the same position in the target profile (e.g., 3rd skin on current profile, but the target has only 2 skins), then the first skin will be selected.

Capacity — Determines how many container slots this bag will have. Maximum: 48.

Display name — Determines the display name of the bag item. This shows at the top of the screen when a bag item is selected in your inventory.

Category name — Determines the bag category. Other sections of the config will refer to this name to define bag limits. This should not be confused with item categories, which are used to define content rulesets.

Contents ruleset — Determines which items are allowed inside this bag. This must refer to the name of a ruleset defined in the Bag content rulesets section of the config.

Allow player item input (true or false) — Determines whether players can place items into this bag. Setting to false is useful if you want to provide a player with a bag full of items, as a sort of temporary container. This feature is intended primarily for “kit bags”.

Upgrade — Determines which bag profile this bag can be upgraded to, as well as the items required to purchase the upgrade.

To — The name of the target bag profile.

Cost — The cost to purchase the upgrade.

Item short name — The short name of the currency item. Default: “scrap”.

Item skin ID — The skin ID of the currency item. Set to 0 to accept any skin. Default: 0.

Amount — The amount of currency required to purchase the upgrade.

Use Economics (true or false) — Set to true to require Economics currency instead of item currency. Default: false.

Use Server Rewards (true or false) — Set to true to require Server Rewards currency instead of item currency. Default: false.

Recyclable — Determines whether the bag can be recycled, as well as which items it will recycle into.

Enabled (true or false) — Determines whether the bag can be recycled. Default: false. Setting to false for every bag will improve performance by disabling recycling hooks.

Ingredients — List of items that will be produced by recycling the bag.

Item short name — The short name of the ingredient item. Default: “scrap”.

Item skin ID — The skin ID of the ingredient item. Default: 0.

Amount — The amount of the ingredient item to produce.

Item display name — The display name of the ingredient item.

Localization

The default messages are in the BagOfHolding file under the lang/en directory. To add support for another language, create a new language folder (e.g. de for German) if not already created, copy the default language file to the new folder and then customize the messages.

Frequently asked questions (FAQ)

Q: How do I configure this plugin with Alpha Loot?

The built-in Loot spawns feature of this plugin is compatible with popular loot plugins such as Better Loot and Alpha Loot. Alpha Loot users also have the option of spawning bags directly via the Alpha Loot plugin. To do so, use the Alpha Loot Editor to add skinned large halloween loot bags to the loot table (short name: halloween.lootbag.large, item ID: 479292118).

Tutorial: https://www.youtube.com/watch?v=54A77rQ0Ld8.

Caution: Make sure that the bag skin IDs you configure to spawn via Alpha Loot are assigned to bag profiles in the Bag of Holding config. If you configure a particular skin ID in the loot table that does not correspond to a bag profile, then those bags will function as just normal halloween loot bags.

Q: How do I make players spawn with bags?

One way is via the Auto Kits feature of the Rust Kits plugin on uMod. Other plugins that allow you to manage default loadouts for players should also work, as long as they support skinned items.

Q: Can bags be placed inside other bags?

Yes, but by default, only the bagofholding bag profile can contain other bags, and it cannot contain other bagofholding bags. You can fine tune this behavior in the configuration.

Q: Can this plugin replace Backpack plugins?

Yes, for the majority of use cases. If you are using a Backpack plugin for the sole purpose of allowing players to carry more items (with backpacks dropping on death), then you can simply switch to using bags instead. The main difference is that Backpacks allow players to spawn with additional storage, which players cannot lose, whereas players must acquire bags to use additional storage, and players can lose or trade that storage capacity.

If you are currently allowing players to keep their Backpack items on death, bags cannot replace that use case, but bags can enhance that use case since you can configure certain bags to be allowed in Backpacks to effectively increase the Backpack storage capacity.

Q: Is this plugin compatible with Backpack plugins?

Yes, this plugin has native support for the Backpacks plugin on uMod. By default, only empty bags can be placed inside Backpacks, but you can configure that behavior under the Backpack bag limits.

Q: Can bags have more than 7 upgrade stages?

Yes, you can have as many upgrade stages as you want. By default, each bag category has 7 stages (one for each row of capacity), but it’s possible to have 48 bag stages per bag category (one for each slot of capacity). The simplest way to add more stages is to create additional bag profiles that reuse the existing skins but have different capacity. For example, you can define “Small Bag (13)” with 13 capacity and “Small Bag (14)” with 14 capacity, both with skin ID 2824115881.

Q: How can I change bag icons?

See the Default bags section below for instructions on changing the bag icons to other presets created by our development team.

If you want to create your own bag icons, simply upload them to the Steam workshop as you would any Rust skin, then assign the corresponding workshop/skin ID to a bag profile in the Bag Profiles section of the config.

Q: Can I configure bag upgrades to require multiple items?

No. Currently, bag upgrades can only be configured to require a single type of item.

Q: Where is this plugin’s data file?

This plugin doesn’t use nor need a data file in its current design. This plugin utilizes a vanilla Rust capability to store items inside other items, similar to how attachments are placed inside weapons.

Plugin compatibility / troubleshooting

During initial development of this plugin, many plugin compatibility issues were identified and fixed. Some themes of compatibility issues were systematically eliminated, never to be seen again. However, some conflicts may remain undiscovered. If you encounter a new compatibility issue, please report it to the maintainers of both plugins so that we can work out a solution.

This section also provides tips on how you can mitigate various plugin conflicts.

Hook conflict with OnItemSplit

The simplest way to mitigate this issue is by disabling stacking of the halloween.lootbag.large item. You can also avoid this issue by ensuring each bag profile uses a unique skin ID.

Hook conflict with CanStackItem

The simplest way to mitigate this issue is by disabling stacking of the halloween.lootbag.large item.

Tips for maintainers of other plugins:

Don’t allow stacking when the item being moved is not empty

Don’t allow stacking two items whose containers have different capacity

Hook conflict with CanCombineDroppedItem

The simplest way to mitigate this issue is by disabling stacking of the halloween.lootbag.large item.

Hook conflict with CanMoveItem

This can happen in two possible situations:

When quick-looting an item from a bag into your inventory. If this is when you see the conflict, you will have to contact us to troubleshoot further.

When dropping a bag onto another bag. If this is when you see the conflict, the simplest way to mitigate this issue is by disabling stacking of the halloween.lootbag.large item. You can also mitigate this issue by setting Enable stack improvements to false in the config.

Hook conflict with CanBeRecycled or OnItemRecycle

The simplest way to mitigate this issue is by disabling recycling on all bag profiles.

The belt icon overlaps with other plugin icons

To mitigate this issue, you can either disable the belt icon or reposition it in the config.

Opening a bag spawns loot

There are two likely possibilities.

The bag had a skin ID that is not configured in the plugin. One way this can happen is if you use another plugin to acquire bags, and the skin ID you configured in that plugin isn’t assigned to any bag profiles in the Bag of Holding config. If this is the case, please reconfigure either plugin so that they refer to the same skin ID.

You have a loot plugin which is using the OnItemAction hook to override the behavior of opening halloween.lootbag.large items. There is little that you can do to mitigate this. Please suggest to the maintainer of the loot plugin that they add a check to ignore halloween loot bags that are skinned.

Opening a bag inside a special container just closes the container

This probably means that the plugin that controls the special container immediately deleted the container when it was closed. In this case, the plugin that manages that container will need to implement changes to allow that container to persist after closed.

Pressing the back button inside a bag just closes the bag

This probably means that the bag has been placed inside a special container which the plugin doesn’t know how to open. It could be due to a miss in this plugin, but more likely, that container is a special type of container controlled by another plugin (such as a Backpack or Bank). In this case, we will have to develop a solution to enable compatibility.

Quick Sort UI overlaps bag selector UI

The simplest way to mitigate this issue is by reducing the max bag size to 6 rows (36 slots). Alternatively, you can update the Quick Sort plugin’s configuration to reposition or resize the UI.

We are also planning to introduce an option to reposition the bag selector to the right side of the loot panel in a future update.

Weapons/deployables placed in bags eventually become unusable

This may happen if you are using an incompatible item cleaner or entity cleaner plugin. Most likely, the cleaner plugin doesn’t know to account for situations where items are deeply nested. It should be easy for the cleaner plugin’s maintainer to fix this issue.

After attending an event, items inside bags are missing or changed

This can happen if the plugin which manages the event temporarily replaces the player’s items and restores the items when the player leaves the event. This issue usually manifests as items losing their skins and contents (e.g., weapons losing attachments, water jugs losing water). To resolve, the maintainer of the event plugin will need to update that plugin to recursively save items to infinite depth. If the developer needs help, they can look at the code of other plugins such as Backpacks, Kits, and Restore Upon Death.

After placing a bag inside a special container, items inside the bag are missing or changed

This may happen if the plugin which manages the special container tries to save the items in a custom way, such as via a data file. This issue usually manifests as items losing their skins and losing contents (e.g., weapons losing attachments, water jugs losing water). To resolve, the maintainer of the container plugin (e.g., Bank, Backpacks, Extra Pockets feature of Skill Tree) will need to update that plugin to recursively save items to infinite depth. If the developer needs help, they can look at the code of other plugins such as Backpacks, Kits, and Restore Upon Death.

Default bags

The default configuration provides many bag profiles, detailed below.

See this workshop collection to find hundreds of bag skins created specifically for this plugin.

Armor & Clothing Bags

Name

Skin ID

Capacity

Display Name

Upgrades to

Upgrade cost

Recycle output

armor_clothing.xxsmall

2824111863

6

XXSmall Armor & Clothing Bag

armor_clothing.xsmall

100 Scrap

100 Scrap

armor_clothing.xsmall

2824114542

12

XSmall Armor & Clothing Bag

armor_clothing.small

200 Scrap

200 Scrap

armor_clothing.small

2824116781

18

Small Armor & Clothing Bag

armor_clothing.medium

300 Scrap

300 Scrap

armor_clothing.medium

2824118678

24

Medium Armor & Clothing Bag

armor_clothing.large

400 Scrap

400 Scrap

armor_clothing.large

2824120619

30

Large Armor & Clothing Bag

armor_clothing.xlarge

500 Scrap

500 Scrap

armor_clothing.xlarge

2824122747

36

XLarge Armor & Clothing Bag

armor_clothing.xxlarge

600 Scrap

600 Scrap

armor_clothing.xxlarge

2824124690

42

XXLarge Armor & Clothing Bag

generic.xxlarge

900 Scrap

900 Scrap

Food & Medical Bags

Name

Skin ID

Capacity

Display Name

Upgrades to

Upgrade cost

Recycle output

food_medical.xxsmall

2824111462

6

XXSmall Food & Medical Bag

food_medical.xsmall

100 Scrap

100 Scrap

food_medical.xsmall

2824114220

12

XSmall Food & Medical Bag

food_medical.small

200 Scrap

200 Scrap

food_medical.small

2824116431

18

Small Food & Medical Bag

food_medical.medium

300 Scrap

300 Scrap

food_medical.medium

2824118433

24

Medium Food & Medical Bag

food_medical.large

400 Scrap

400 Scrap

food_medical.large

2824120423

30

Large Food & Medical Bag

food_medical.xlarge

500 Scrap

500 Scrap

food_medical.xlarge

2824122439

36

XLarge Food & Medical Bag

food_medical.xxlarge

600 Scrap

600 Scrap

food_medical.xxlarge

2824124459

42

XXLarge Food & Medical Bag

generic.xxlarge

900 Scrap

900 Scrap

Items & Construction Bags

Name

Skin ID

Capacity

Display Name

Upgrades to

Upgrade cost

Recycle output

items_construction.xxsmall

2824113019

6

XXSmall Items & Construction Bag

items_construction.xsmall

100 Scrap

100 Scrap

items_construction.xsmall

2824115483

12

XSmall Items & Construction Bag

items_construction.small

200 Scrap

200 Scrap

items_construction.small

2824117546

18

Small Items & Construction Bag

items_construction.medium

300 Scrap

300 Scrap

items_construction.medium

2824119338

24

Medium Items & Construction Bag

items_construction.large

400 Scrap

400 Scrap

items_construction.large

2824121607

30

Large Items & Construction Bag

items_construction.xlarge

500 Scrap

500 Scrap

items_construction.xlarge

2824123520

36

XLarge Items & Construction Bag

items_construction.xxlarge

600 Scrap

600 Scrap

items_construction.xxlarge

2824125425

42

XXLarge Items & Construction Bag

generic.xxlarge

900 Scrap

900 Scrap

Resources & Components Bags

Name

Skin ID

Capacity

Display Name

Upgrades to

Upgrade cost

Recycle output

resources_components.xxsmall

2824112139

6

XXSmall Resources & Components Bag

resources_components.xsmall

100 Scrap

100 Scrap

resources_components.xsmall

2824114807

12

XSmall Resources & Components Bag

resources_components.small

200 Scrap

200 Scrap

resources_components.small

2824117061

18

Small Resources & Components Bag

resources_components.medium

300 Scrap

300 Scrap

resources_components.medium

2824118878

24

Medium Resources & Components Bag

resources_components.large

400 Scrap

400 Scrap

resources_components.large

2824121055

30

Large Resources & Components Bag

resources_components.xlarge

500 Scrap

500 Scrap

resources_components.xlarge

2824123001

36

XLarge Resources & Components Bag

resources_components.xxlarge

600 Scrap

600 Scrap

resources_components.xxlarge

2824124960

42

XXLarge Resources & Components Bag

generic.xxlarge

900 Scrap

900 Scrap

Weapons & Tools Bags

Name

Skin ID

Capacity

Display Name

Upgrades to

Upgrade cost

Recycle output

weapons_tools.xxsmall

2824110902

6

XXSmall Weapons & Tools Bag

weapons_tools.xsmall

100 Scrap

100 Scrap

weapons_tools.xsmall

2824113791

12

XSmall Weapons & Tools Bag

weapons_tools.small

200 Scrap

200 Scrap

weapons_tools.small

2824116147

18

Small Weapons & Tools Bag

weapons_tools.medium

300 Scrap

300 Scrap

weapons_tools.medium

2824118115

24

Medium Weapons & Tools Bag

weapons_tools.large

400 Scrap

400 Scrap

weapons_tools.large

2824120210

30

Large Weapons & Tools Bag

weapons_tools.xlarge

500 Scrap

500 Scrap

weapons_tools.xlarge

2824122197

36

XLarge Weapons & Tools Bag

weapons_tools.xxlarge

600 Scrap

600 Scrap

weapons_tools.xxlarge

2824124162

42

XXLarge Weapons & Tools Bag

generic.xxlarge

900 Scrap

900 Scrap

Generic Bags

Name

Skin ID

Capacity

Display Name

Upgrades to

Upgrade cost

Recycle output

generic.xxsmall

2824110403

6

XXSmall Bag

generic.xsmall

100 Scrap

100 Scrap

generic.xsmall

2824113497

12

XSmall Bag

generic.small

200 Scrap

200 Scrap

generic.small

2824115881

18

Small Bag

generic.medium

300 Scrap

300 Scrap

generic.medium

2824117824

24

Medium Bag

generic.large

400 Scrap

400 Scrap

generic.large

2824119889

30

Large Bag

generic.xlarge

500 Scrap

500 Scrap

generic.xlarge

2824121905

36

XLarge Bag

generic.xxlarge

600 Scrap

600 Scrap

generic.xxlarge

2824123811

42

XXLarge Bag

bagofholding

3000 Scrap

1500 Scrap

Bag Of Holding

The Bag of Holding is the ultimate bag. It can hold all items, including 6 other bags.

Name

Skin ID

Capacity

Display Name

Recycle output

bagofholding

2824136143

48

Bag of Holding

1500 Scrap

Kit bags

All kits bags accept all items and have 42 capacity. Kit bags also upgrade in a circular fashion, making it easy for admins to edit them.

Name

Skin ID

Display Name

Upgrades to

kitbag.red.unlocked

2830974120

Kit Bag (Editable)

kitbag.red.locked

kitbag.red.locked

2830952942

Kit Bag

kitbag.red.unlocked

kitbag.orange.unlocked

2830974662

Kit Bag (Editable)

kitbag.orange.locked

kitbag.orange.locked

2830963984

Kit Bag

kitbag.orange.unlocked

kitbag.yellow.unlocked

2830975150

Kit Bag (Editable)

kitbag.yellow.locked

kitbag.yellow.locked

2830964495

Kit Bag

kitbag.yellow.unlocked

kitbag.green.unlocked

2830975690

Kit Bag (Editable)

kitbag.green.locked

kitbag.green.locked

2830965006

Kit Bag

kitbag.green.unlocked

kitbag.cyan.unlocked

2830976173

Kit Bag (Editable)

kitbag.cyan.locked

kitbag.cyan.locked

2830965451

Kit Bag

kitbag.cyan.unlocked

kitbag.blue.unlocked

2830976481

Kit Bag (Editable)

kitbag.blue.locked

kitbag.blue.locked

2830965789

Kit Bag

kitbag.blue.unlocked

Alternative bag skins

By default, the bag profiles in the config use the fantasy style skins. If you want to change them to the leather or tactical style skins, you can use the boh.setskins command to edit the config in bulk. For example, to change the generic bag set to use tactical style skins, run the command boh.setskins generic 2828559961 2828562701 2828573095 2828576548 2828579661 2828582369 2828585532.

Fantasy bag skins

As of v1.9.0, you can apply the fantasy theme by running the command boh.settheme fantasy_chevrons. The old way is to run all of the following commands.

boh.setskins bagofholding 2824136143
boh.setskins generic 2824110403 2824113497 2824115881 2824117824 2824119889 2824121905 2824123811
boh.setskins armor_clothing 2824111863 2824114542 2824116781 2824118678 2824120619 2824122747 2824124690
boh.setskins food_medical 2824111462 2824114220 2824116431 2824118433 2824120423 2824122439 2824124459
boh.setskins items_construction 2824113019 2824115483 2824117546 2824119338 2824121607 2824123520 2824125425
boh.setskins resources_components 2824112139 2824114807 2824117061 2824118878 2824121055 2824123001 2824124960
boh.setskins weapons_tools 2824110902 2824113791 2824116147 2824118115 2824120210 2824122197 2824124162

Additionally, you should set UI settings -> Belt button -> Display skin ID to one of the fantasy skins such as 2824115881.

Here are all the fantasy skin sequences, in case you want to use other icons or colors.

Fantasy plain: 2824110403 2824113497 2824115881 2824117824 2824119889 2824121905 2824123811

Fantasy gray chevrons: 2828128662 2828134240 2828137909 2828146246 2828148357 2828150051 2828152784

Fantasy white chevrons: 2828128323 2828133931 2828137681 2828146038 2828148160 2828149845 2828152530

Fantasy black chevrons: 2828128041 2828133673 2828137257 2828145823 2828148006 2828149681 2828152306

Fantasy red chevrons: 2828127703 2828133308 2828136874 2828145607 2828147808 2828149504 2828152062

Fantasy yellow chevrons: 2824113019 2824115483 2824117546 2824119338 2824121607 2824123520 2824125425

Fantasy pink chevrons: 2824112653 2824115134 2824117246 2824119088 2824121332 2824123291 2824125171

Fantasy orange chevrons: 2824112139 2824114807 2824117061 2824118878 2824121055 2824123001 2824124960

Fantasy light blue chevrons: 2824111863 2824114542 2824116781 2824118678 2824120619 2824122747 2824124690

Fantasy green chevrons: 2824111462 2824114220 2824116431 2824118433 2824120423 2824122439 2824124459

Fantasy blue chevrons: 2824110902 2824113791 2824116147 2824118115 2824120210 2824122197 2824124162

Fantasy gray circles: 2828493103 2828497364 2828501735 2828506499 2828509849 2828514060 2828517736

Fantasy white circles: 2828493673 2828498179 2828502089 2828506819 2828510161 2828514392 2828518167

Fantasy black circles: 2828494015 2828498546 2828502435 2828507169 2828510478 2828514709 2828518812

Fantasy red circles: 2828494496 2828498987 2828502735 2828507528 2828510830 2828515098 2828515098

Fantasy yellow circles: 2828494894 2828499337 2828503050 2828507851 2828511170 2828515395 2828519489

Fantasy pink circles: 2828495354 2828499673 2828503432 2828508323 2828511498 2828515725 2828519798

Fantasy orange circles: 2828495777 2828500070 2828503778 2828508555 2828511912 2828516131 2828520212

Fantasy light blue circles: 2828496161 2828500606 2828504060 2828508821 2828512403 2828516540 2828520492

Fantasy green circles: 2828496570 2828500962 2828504356 2828509103 2828512690 2828516933 2828520819

Fantasy blue circles: 2828496949 2828501318 2828504627 2828509404 2828513595 2828517346 2828521099

Leather bag skins

As of v1.9.0, you can apply the leather theme by running the command boh.settheme leather_chevrons. The old way is to run all of the following commands.

boh.setskins bagofholding 2860178102
boh.setskins generic 2831018252 2831025047 2831029422 2831036209 2831041769 2831047418 2831052354
boh.setskins armor_clothing 2831016990 2831023499 2831028259 2831032725 2831040190 2831046214 2831050372
boh.setskins food_medical 2831017392 2831023974 2831028588 2831033068 2831040759 2831046638 2831050826
boh.setskins items_construction 2831015836 2831021553 2831027189 2831031578 2831038734 2831044485 2831049142
boh.setskins resources_components 2831016651 2831023019 2831027874 2831032305 2831039657 2831045812 2831049942
boh.setskins weapons_tools 2831017759 2831024390 2831028922 2831033383 2831041231 2831047014 2831051442

Additionally, you should set UI settings -> Belt button -> Display skin ID to one of the leather skins such as 2831029422.

Here are all the leather style skin sequences, in case you want to use other icons or colors.

Leather plain: 2831018252 2831025047 2831029422 2831036209 2831041769 2831047418 2831052354

Leather gray chevrons: 2831013773 2831019060 2831025741 2831029969 2831036925 2831042295 2831047827

Leather white chevrons: 2831014482 2831019741 2831026169 2831030357 2831037360 2831042761 2831048137

Leather black chevrons: 2831015051 2831020041 2831026487 2831030777 2831037873 2831043219 2831048450

Leather red chevrons: 2831015444 2831020436 2831026854 2831031160 2831038330 2831043696 2831048702

Leather yellow chevrons: 2831015836 2831021553 2831027189 2831031578 2831038734 2831044485 2831049142

Leather pink chevrons: 2831016234 2831022032 2831027551 2831031924 2831039240 2831045338 2831049495

Leather orange chevrons: 2831016651 2831023019 2831027874 2831032305 2831039657 2831045812 2831049942

Leather light blue chevrons: 2831016990 2831023499 2831028259 2831032725 2831040190 2831046214 2831050372

Leather green chevrons: 2831017392 2831023974 2831028588 2831033068 2831040759 2831046638 2831050826

Leather blue chevrons: 2831017759 2831024390 2831028922 2831033383 2831041231 2831047014 2831051442

Leather gray circles: 2831053189 2831057140 2831060554 2831063925 2831066897 2831070017 2831082280

Leather white circles: 2831053670 2831057586 2831060848 2831064201 2831067178 2831071006 2831082963

Leather black circles: 2831054069 2831057911 2831061109 2831064444 2831067379 2831072147 2831084280

Leather red circles: 2831054490 2831058281 2831061382 2831064726 2831067561 2831073121 2831084887

Leather yellow circles: 2831054841 2831058559 2831061614 2831065014 2831067781 2831073592 2831085402

Leather pink circles: 2831055215 2831058892 2831061919 2831065349 2831068032 2831073925 2831085778

Leather orange circles: 2831055582 2831059194 2831062274 2831065681 2831068304 2831074420 2831087653

Leather light blue circles: 2831055919 2831059491 2831062555 2831066018 2831068615 2831076575 2831088591

Leather green circles: 2831056306 2831059795 2831062808 2831066320 2831068905 2831078713 2831088956

Leather blue circles: 2831056740 2831060200 2831063168 2831066588 2831069218 2831079950 2831089185

Tactical bag skins

As of v1.9.0, you can apply the tactical theme by running the command boh.settheme tactical_chevrons. The old way is to run all of the following commands.

boh.setskins bagofholding 2828612528
boh.setskins generic 2828559961 2828562701 2828573095 2828576548 2828579661 2828582369 2828585532
boh.setskins armor_clothing 2828558763 2828562098 2828571752 2828575986 2828579117 2828581616 2828584535
boh.setskins food_medical 2828559062 2828562247 2828572006 2828576133 2828579288 2828581907 2828584822
boh.setskins items_construction 2828557975 2828561492 2828570571 2828574809 2828578159 2828580887 2828583748
boh.setskins resources_components 2828558453 2828561930 2828571212 2828575734 2828578707 2828581409 2828584212
boh.setskins weapons_tools 2828559313 2828562454 2828572778 2828576369 2828579499 2828582142 2828585357

Additionally, you should set UI settings -> Belt button -> Display skin ID to one of the tactical skins such as 2828573095.

Here are all the tactical style skin sequences, in case you want to use other icons or colors.

Tactical plain: 2828559961 2828562701 2828573095 2828576548 2828579661 2828582369 2828585532

Tactical gray chevrons: 2828556434 2828560310 2828563014 2828573659 2828577253 2828580012 2828582671

Tactical white chevrons: 2828557125 2828560646 2828563283 2828573927 2828577583 2828580260 2828582975

Tactical black chevrons: 2828557433 2828560923 2828563544 2828574322 2828577810 2828580491 2828583268

Tactical red chevrons: 2828557692 2828561221 2828570104 2828574605 2828578000 2828580701 2828583514

Tactical yellow chevrons: 2828557975 2828561492 2828570571 2828574809 2828578159 2828580887 2828583748

Tactical pink chevrons: 2828558240 2828561757 2828570867 2828575078 2828578530 2828581157 2828583990

Tactical orange chevrons: 2828558453 2828561930 2828571212 2828575734 2828578707 2828581409 2828584212

Tactical light blue chevrons: 2828558763 2828562098 2828571752 2828575986 2828579117 2828581616 2828584535

Tactical green chevrons: 2828559062 2828562247 2828572006 2828576133 2828579288 2828581907 2828584822

Tactical blue chevrons: 2828559313 2828562454 2828572778 2828576369 2828579499 2828582142 2828585357

Tactical gray circles: 2828590059 2828592435 2828596053 2828598607 2828600574 2828602840 2828605402

Tactical white circles: 2828590364 2828592713 2828596309 2828598848 2828600805 2828603043 2828605787

Tactical black circles: 2828590658 2828592930 2828596615 2828599070 2828601043 2828603298 2828605999

Tactical red circles: 2828590870 2828593147 2828596818 2828599291 2828601240 2828603494 2828606193

Tactical yellow circles: 2828591083 2828593355 2828597034 2828599512 2828601444 2828603677 2828606367

Tactical pink circles: 2828591226 2828593626 2828597285 2828599643 2828601590 2828603900 2828606490

Tactical orange circles: 2828591389 2828594143 2828597493 2828599829 2828601859 2828604283 2828606662

Tactical light blue circles: 2828591603 2828594846 2828597739 2828600017 2828602079 2828604553 2828606893

Tactical green circles: 2828591817 2828595022 2828598019 2828600169 2828602304 2828604782 2828607054

Tactical blue circles: 2828592115 2828595430 2828598248 2828600324 2828602571 2828605041 2828607208

Developer API

API_GetApi

Dictionary<string, object> API_GetApi()

Returns a dictionary where each key is a delegate for an API method. The purpose of this API is for high-performance scenarios where you don’t want the overhead of calling the Bag of Holding via Oxide. Instead, your plugin should call Bag of Holding once (when Bag of Holding loads), cache the API, and invoke specific API methods via delegates whenever needed.

Example:

// Get the API. Ideally you should cache this. You should also re-cache this when Bag of Holding reloads.
var api = BagOfHolding.Call(“API_GetApi”) as Dictionary<string, object>;

// Get the API function you want. Ideally you should cache this too. The names are the same as documented below, but without the “API_” prefix.
var isBagFunction = api[“IsBag”] as Func<Item, bool>;

// Call the API function. This call doesn’t go through Oxide, so it saves CPU cycles, and allows you to avoid heap allocations when passing value types (e.g., when passing numbers).
var isBag = isBagFunction(item);

API_IsBag

bool API_IsBag(Item item)

Returns true if the item is a bag, else returns false.

API_IsLootingBag

bool API_IsLootingBag(BasePlayer player)

Returns true if the player is looting a bag, else returns false.

Note: If you call this immediately after the OnLootEntity Oxide hook is called, this will return false, because the plugin has to inspect the ItemContainers that the player is looting (basePlayer.inventory.loot.containers) which are populated after the OnLootEntity hook call has finished (that is where the Oxide hook is placed, and the plugin follows that pattern when explicitly calling OnLootEntity). Therefore, if you wish to detect whether a player has just opened a bag via the OnLootEntity hook, you should run your logic on the next frame (e.g., using NextTick).

You may avoid calling this API entirely by simply verifying that the basePlayer.inventory.loot.containers list has only one container, and that it has a parentItem. If both of those criteria are met, the player is looting some sort of item, not necessary from this plugin, but that should be close enough. Note that this logic still needs to be in NextTick for the aforementioned reason.

API_GetBagProfileName

string API_GetBagProfileName(Item item)

Returns the profile name of the bag (not the display name), else returns null if the item is not a bag. If you want the display name, simply read item.name.

API_OpenBag

bool API_OpenBag(BasePlayer player, Item item)

Attempts to make the player open the bag

Returns true if the item is a valid lootable bag (not a locked bag), and if not blocked by a plugin via the OnBagOpen hook

Returns false if the item was not a valid lootable bag, or if blocked by a plugin via the OnBagOpen hook

API_CreateBag

Item API_CreateBag(string profileName, int amount = 1)

Creates a bag using the specified profile name, with specified stack amount

Returns the bag Item if successful

Returns null if the specified profile name or stack amount is invalid

Note: Bags can also be created using ItemManager.CreateByName(“halloween.lootbag.large”, amount, skinId) if the skin ID is known

API_CreateKitBag

Item API_CreateKitBag(string profileName, string kitName, BasePlayer initiator = null)

Creates a bag using the specified profile name, and populates it with the specified kit

Returns the bag Item if successful

Returns null if the specified profile name or kit name is invalid

If any kit items do not fit in the bag, they will be given to the BasePlayer initiator if provided, else deleted.

API_ChangeBagProfile

bool API_ChangeBagProfile(Item item, string profileName, BasePlayer initiator = null)

Updates the bag item to the specified profile

Returns true if the item is a valid bag, and if the specified profile name is valid

Returns false if the item is not a valid bag, or if specified profile name is invalid

If the target profile has less capacity than the current profile…

Overflowing items will attempt to be compacted into the bag by moving them to earlier slots

If compaction fails, the remaining items will be given to the BasePlayer initiator if provided

If the BasePlayer initiator is not provided, the bag capacity will be increased to fit the overflowing items

Caution: If the item is a stack of bags, it will change the profile for all of the bags in the stack

Caution: Changing the profile of a bag that is already inside a container may cause the container to exceed configured bag limits

API_UpgradeBag

bool API_UpgradeBag(Item item, BasePlayer initiator = null)

Updates the bag item to the profile designated as the upgrade target in the config

Returns true if the item is a valid bag, and if the bag profile has a valid upgrade target in the config

Returns false if the item is not a valid bag, or if the bag profile does not have a valid upgrade target in the config

If the target profile has less capacity than the current profile…

Overflowing items will attempt to be compacted into the bag by moving them to earlier slots

If compaction fails, the remaining items will be given to the BasePlayer initiator if provided

If the BasePlayer initiator is not provided, the bag capacity will be increased to fit the overflowing items

Caution: If the item is a stack of bags, it will upgrade all of the bags in the stack

Caution: Upgrading a bag that is already inside a container may cause the container to exceed configured bag limits

Developer hooks

OnBagOpen

object OnBagOpen(Item item, BasePlayer player)

Called when a player attempts to open a bag

Returning false will prevent the bag from being opened

Returning null will result in the default behavior

OnBagOpened

void OnBagOpened(Item item, BasePlayer player)

Called after a player has started looting a bag

No return behavior

OnBagClosed

void OnBagClosed(Item item, BasePlayer player)

Called after a player has stopped looting a bag

No return behavior

OnBagUpgrade

object OnBagUpgrade(Item item, string newProfileName, BasePlayer initiator)

Called when a player or a plugin attempts to upgrade a bag

Returning false will prevent the bag from being upgraded

Returning null will result in the default behavior

Note: The BasePlayer argument will be null if the upgrade was not initiated by a player.

OnBagUpgraded

void OnBagUpgraded(Item item, string newProfileName, BasePlayer initiator)

Called after a bag has been upgraded to the profile designated in the config

No return behavior

Note: The BasePlayer argument will be null if the upgrade was not initiated by a player

OnBagProfileChanged

void OnBagProfileChanged(Item item, string newProfileName)

Called after a bag’s profile has been changed

No return behavior

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